Review: Tyranny

I had been courteous enough to, having received his sword as reward for eliminating a group of his enemies, answer the Disfavored officer’s questions – a favor which he repaid by telling me that if I were under his command, he’d make me, I quote, “clean the latrines with it [my tongue] – after I shit in them.” for disclosing secrets.

Tyranny is the type of game that allows me to answer that provocation by stabbing him with his own sword, driving it through his heart as he looks at me incredulously, and for that I am very grateful.

Continue reading “Review: Tyranny”

Tyranny release date announced, pre-order trailer released

Tyranny was announced earlier this year as Obsidian’s next big cRPG, following the success of Pillars of Eternity [Review], and Paradox has now informed us that the game has a set release date: twenty-seven days from now, on the 10th of November. Accompanying the announcement comes a pre-order trailer for the game, which can now be purchased on Steam, GoG and the Humble Store for $44.99 or whatever your regional pricing sets it to. Continue reading “Tyranny release date announced, pre-order trailer released”

The characters of Tyranny

This post is the first in my series on Tyranny, where I’ll cover in broad strokes its world: from the inhabitants and geography to the factions that populate it and their fearsome leaders. All of this is subject to being expanded, given the game’s unreleased nature, and I’ll keep the posts updated as required.

Tyranny is the cRPG being developed by Obisidan (Fallout: New Vegas, South Park: The Stick of Truth), the developers of kickstarter record-breaker Pillars of Eternity [Review] in partnership with Paradox Interactive. It uses the same engine as their 2015 game to paint a world of strife and destruction, where you’re not tasked with stopping evil – it having won already and all that. Given that being evil in role-playing games often devolves to caricaturesque actions such as gut-punching a reporter, the little devil on my shoulder gleefully claps at the opportunity of playing a game where evil is given more than one dimension. In any case, the developers have steadily released development logs where they detail the world, its lore and inhabitants – here’s the lowdown on who you’ll play as and some of the shown companions. Continue reading “The characters of Tyranny”