The World of Torment: Tides of Numenera

Planescape: Torment was an odd’un, wasn’t it? Compared to the high-fantasy, medievalesque continent of IceWind Dale and Baldur’s Gate, or even the relatively plain steamworks of Arcanum, the multiverse of Planescape was enthralling and unique: talking skulls, death as a mechanic and a sentient alley figured among many other bizarre things that made most cRPGs at the time seem tame in setting. It stands to reason that the spiritual sequel, Torment: Tides of Numenera [Official Site], even if not in the same world, emulates the same bizarreness of its prequel – and there isn’t a better setting for that than the Ninth World. There’s an explanative video below, and a few of my words on the setting as someone who’s played the tabletop game. Continue reading “The World of Torment: Tides of Numenera”

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Torment: Tides of Numenera shores up on Steam Early Access

To say Torment: Tides of Numenera is an eagerly anticipated game would be an understatement. The crowd-funded game, which at the time was the most funded video game on Kickstarter, receiving just shy of 4.2 million dollars from 74,405 backers, was initially slated for a late-2014 release, but since then its release date has been pushed more than once and is currently expected to come out in 2016. An early access version of the game, however, is now out on Steam, where you can play the first ten or so hours – if you’re willing to face the myriad of bugs users have been reporting. Continue reading “Torment: Tides of Numenera shores up on Steam Early Access”