Yurl was a sentient cucumber plant that acted as the main merchant of Kyakukya, my first respite after days of traveling through the jungles and canyons of Qud. I had gone there to acquire a book on diseases, as a fortnight ago I’d ventured into a fungal cave and had been infected with both Fickle Gill and Glowcrust, which by then had spread across two of my four arms and one of my hands. Having bartered with the mayor for the book, I glanced at the ingredients required and decided to stock up on provisions before setting out to make my antidote.
Yurl was a sentient cucumber plant, and plants had a feud with fungoides. To it, a horned, four-armed creature with spores growing out of its arms and back represented some sort of primeval enemy, and that was me. I won that battle, but in the end met the same fate as Yurl. Continue reading “Descent into the Caves of Qud”
FORCED SHOWDOWN is like the rebellious son who looks at his father, successful but not to his liking, and decides to be everything but him. I had to stifle a laugh whenever I saw someone hopeful that FORCED’s sequel (spiritual or direct, you call it) would be a similar, co-op puzzle game – instead, what did they get? An action-rpg that’s a MOBA with deckbuilding elements and hey, why not rogue too, with pets, of course. It also has DLC coming out on the 31st. Continue reading “FORCED gets more SHOWDOWN in upcoming Drone Invasion DLC”
Let’s entertain the hypothetical scenario of you having to pick either Nuclear Throne [Early Evaluation] or Enter the Gungeon [Review] as the game you’re going to play, whatever the reason for such a limitation may be. You glance at one’s storefront, watch their trailers, observe that the other is the foremost recommended game if you’re looking for something similar, and ask yourself: now what? Luckily for you, I’m here to help. Continue reading “Nuclear Throne or Enter the Gungeon?”
It’s been a long trek for The Curious Expedition – the roguelike survival game where you get to play Tesla – dozens of updates, over a year in early access and a couple of free-to-play weekends, their journey is now coming to an end – or, at the very least, the early access leg of that journey. Continue reading “The Curious Expedition soon out of early access, massive update and celebratory video included”
A rogue-like dungeon crawler that inspires itself on Dark Souls, has a gorgeous art style, decent enemy variety and a readily available drop-in co-op mode that’s a blast to play. What could possibly go wrong, I thought to myself? Many things, it turns out. Continue reading “Review: Necropolis”
Sometimes I wonder if the gods of Fate/Luck hate me. I have a bad track record when it comes to games that rely on RNG, frequently getting absolutely destroyed no matter how hard I try. And yet, at the same time, I keep coming back to games that use RNG as a determining factor / gameplay element time and time again.
Perhaps I am a glutton for punishment.
Guild of Dungeoneering is such a game. A Strategy Roguelike with a card based battle system and adventure system, this is a game where you can lose a run on the first turn if you are that unlucky. I have had it happen to me often. And yet, its charm and personality and style keep dragging me back to it.
Lets get into the Pillars, and see what treasures these dungeons hold. Continue reading “Review: Guild of Dungeoneering”
Sometimes a game comes along that just seems to fail to connect with me. It may not be a bad game by any means, but for some reason it just doesn’t grab me, it fails to make me want to play.
Voidspire Tactics is such a game. It’s a game that, in my eyes, does a bunch of things competently but brings nothing new to the table and in fact is one of the most boring things I have had the misfortune of playing. And make no mistake, it has some problems.
Let’s just get into my Pillars. This is not going to take long. Continue reading “Review: Voidspire Tactics”