I had been courteous enough to, having received his sword as reward for eliminating a group of his enemies, answer the Disfavored officer’s questions – a favor which he repaid by telling me that if I were under his command, he’d make me, I quote, “clean the latrines with it [my tongue] – after I shit in them.” for disclosing secrets.
Tyranny is the type of game that allows me to answer that provocation by stabbing him with his own sword, driving it through his heart as he looks at me incredulously, and for that I am very grateful.
Continue reading “Review: Tyranny”
Note: a DLC for Europa Universalis IV entails dozens of changes and additions. This review intends to cover them in broad strokes and assess how it changes the game, not the particularities of this or that (for that, check the patch notes linked ahead).
Rights of Man is the ninth expansion for Europa Universalis IV, and is perhaps its largest piece of downloadable content since Art of War. It is also Paradox’s boldest attempt at making the game less centered around Europe and more open to historical changes and different scenarios, ones where East Asia might eventually consolidate a technological advantage over Western Europe. I’ve played a few centuries and have some musings on the expansion, which you can read below. Continue reading “Review: Rights of Man (Europa Universalis IV DLC)”
Tyranny was announced earlier this year as Obsidian’s next big cRPG, following the success of Pillars of Eternity [Review], and Paradox has now informed us that the game has a set release date: twenty-seven days from now, on the 10th of November. Accompanying the announcement comes a pre-order trailer for the game, which can now be purchased on Steam, GoG and the Humble Store for $44.99 or whatever your regional pricing sets it to. Continue reading “Tyranny release date announced, pre-order trailer released”
Europa Universalis IV [Official Site] has been around for quite a while – just a bit over three years – but its staying power as Paradox’s best-selling historical strategy game has not diminished, courtesy of eight content packs and frequent updates. Rights of Man [Official Site] was announced a month ago and has just received a long developer diary covering the expansion as a whole, four days away from its release. Continue reading “Rights of Man new developer diary; expansion out in four days”
Hearts of Iron IV [Review], the latest entry into Paradox’s library of Grand Strategy games, has just received its second major patch, Sunflower. Whereas other Paradox grand strategy series span centuries, Hearts of Iron is its World War 2 simulator, where the fate of nations across the globe will be defined in a decade of conflict. While for those who are in a 1.1 save game it might be interesting to remain so, the patch includes a slew of bugfixes and improvements to performance that otherwise you won’t want to miss out on. Continue reading “Operation Sonnenblume: 1.2 “Sunflower” patch out for Hearts of Iron IV”
This post is the first in my series on Tyranny, where I’ll cover in broad strokes its world: from the inhabitants and geography to the factions that populate it and their fearsome leaders. All of this is subject to being expanded, given the game’s unreleased nature, and I’ll keep the posts updated as required.
Tyranny is the cRPG being developed by Obisidan (Fallout: New Vegas, South Park: The Stick of Truth), the developers of kickstarter record-breaker Pillars of Eternity [Review] in partnership with Paradox Interactive. It uses the same engine as their 2015 game to paint a world of strife and destruction, where you’re not tasked with stopping evil – it having won already and all that. Given that being evil in role-playing games often devolves to caricaturesque actions such as gut-punching a reporter, the little devil on my shoulder gleefully claps at the opportunity of playing a game where evil is given more than one dimension. In any case, the developers have steadily released development logs where they detail the world, its lore and inhabitants – here’s the lowdown on who you’ll play as and some of the shown companions. Continue reading “The characters of Tyranny”
In the style we’ve come to expect of Paradox, given how deep-rooted DLC is in their other Grand Strategy games, comes their latest content pack, the Plantoid species pack for Stellaris [Review], a cosmetic add-on that features fifteen new species portraits and accompanying city art and ship templates. The practice is similar to that in Crusader Kings 2 and Europa Universalis IV, where cosmetic packs abound, though until the start of this year I hadn’t botany. Continue reading “Stellaris’ new Plantoid species pack sprouts onto Steam”