This post is the first in my series on Tyranny, where I’ll cover in broad strokes its world: from the inhabitants and geography to the factions that populate it and their fearsome leaders. All of this is subject to being expanded, given the game’s unreleased nature, and I’ll keep the posts updated as required.
Tyranny is the cRPG being developed by Obisidan (Fallout: New Vegas, South Park: The Stick of Truth), the developers of kickstarter record-breaker Pillars of Eternity [Review] in partnership with Paradox Interactive. It uses the same engine as their 2015 game to paint a world of strife and destruction, where you’re not tasked with stopping evil – it having won already and all that. Given that being evil in role-playing games often devolves to caricaturesque actions such as gut-punching a reporter, the little devil on my shoulder gleefully claps at the opportunity of playing a game where evil is given more than one dimension. In any case, the developers have steadily released development logs where they detail the world, its lore and inhabitants – here’s the lowdown on who you’ll play as and some of the shown companions. Continue reading “The characters of Tyranny”