Hidden Dreams, first free DLC for Hollow Knight, now out

Hollow Knight [Official Site] is among my favorite games this year. The MetroidVania doesn’t really do anything groundbreaking within its genre, but what it does, it does very well: it oozes charm and detail, with a melancholic atmosphere of ruin and decay, and pairs that with some of the tightest gameplay and boss fights I’ve seen in the genre. It’s great news, then, that the devs have just released the first of three planned free content packs, Hidden Dreams. Continue reading “Hidden Dreams, first free DLC for Hollow Knight, now out”

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Review: Momodora: Reverie Under the Moonlight

Reverie Under the Moonlight is the fourth entry in the Momodora series, a fast-paced action game which clearly draws from games such as Metroid, Cave Story and Dark Souls. Within a genre that the developers have been working on for the past years, the question that I asked myself when I first went into the game – having only played Momodora III before – was how much of an identity it managed to have. Here’s what I found out. Continue reading “Review: Momodora: Reverie Under the Moonlight”

Review: Axiom Verge

A strange, alien world. Dozens of weapons, items and abilities. A huge, sprawling map, full of secrets and hidden sections. The constant need to go back with your newfound powers to access previously unreachable areas. If you were to read this description two decades ago, you’d think ‘Metroid’, and with good reason: Axiom Verge is Metroid in all but protagonist and name. Continue reading “Review: Axiom Verge”

Review: Jotun

Jotun is, more than anything, a tale about a Viking, her gods and facing giants (the titular Jotun). With gameplay and titanic foes that reminded me of Shadow of the Colossus and an artstyle that’s somewhere between Studio Ghibli and a Disney cartoon from the 90s, Jotun also counts with an astounding soundtrack and Icelandic voiceovers to further flesh out the whole Norse theme. Continue reading “Review: Jotun”

Hollow Knight, a game full of bugs – in the good sense

Bugs. The term evokes images of crawling things with fangs and stingers, hiding under our beds and in our shoes, and is rarely associated with something positive. They’re the bane of programmers and the scourge of children – and now, they’re the cute characters of Hollow Knight. Continue reading “Hollow Knight, a game full of bugs – in the good sense”

Fan your burning Castlevania passion with Dark Flame, on Kickstarter

MetroidVania. It speaks a good deal about how important both Metroid and Castlevania were to game development that an entire sub-genre is named after them. A first glance, even if it were a peripheral glance on a mobile screen under a midday sun, leaves no doubt that Dark Flame [Kickstarter page] is a game of such genre. Continue reading “Fan your burning Castlevania passion with Dark Flame, on Kickstarter”