Divinity: Original Sin Enhanced Edition hits XONE/PS4 this 27th, hopefully PC too

The enhanced edition of Divinity: Original Sin [official site] now has a release date: the 27th of October. Their site claims the date for consoles and doesn’t specify whether that’s valid for PC/Steam as well, but it’s as close an estimate as we have this far. There’s also going to be exclusive content to both editions, though there’s no news of whether that’ll make it to PC either. You can check out what, alongside the new storyline, voice acting, controller support and many other features, will make it onto the specific console editions below: Continue reading “Divinity: Original Sin Enhanced Edition hits XONE/PS4 this 27th, hopefully PC too”

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Human stretch goal Chris Avellone reached on Divinity: Original Sin 2

Can I celebrate? /throws confetti

You heard me: legendary cRPG writer Chris Avellone, who’s worked on the likes of Planescape: Torment; Star Wars: Knights of the Old Republic 2, Fallout: New Vegas; Faster Than Light; Pillars of Eternity and many other things is set to write at least one of playable origin stories in Divinity: Original Sin 2. Part of the kickstarter’s list of stretch goals, Chris Avellone was one of the highest voted choices as one of the goals for the kickstarter. You can check the (excited) announcement below: Continue reading “Human stretch goal Chris Avellone reached on Divinity: Original Sin 2”

Divinity: Original Sin 2 in the making, it’s a competitive co-op RPG

Divinity: Original Sin was one of several cRPGs released in the past couple of years, although it stands head and shoulders above its brethren in one aspect: the freedom it gives you to tackle its quests and combat. I played it for a good couple of dozen hours but, after hearing they’re going to release an enhanced edition with a different story and more voice acting, I decided to wait. Continue reading “Divinity: Original Sin 2 in the making, it’s a competitive co-op RPG”