Indie Spotlight: Replica

Indie Spotlight is a new, regularly posted segment written by me that will highlight some really good and often overlooked Indie games that are available on Steam. If you’re someone who enjoys the indie side of Steam, this may be the segment for you. 

Replica is an interactive novel game developed by Somi that manages to create a captivating experience that results in a moral dilemma over your actions. Do you keep intruding the privacy of an unkown stranger just so you follow the orders of a mystery man who ‘guides’ you through the game? Playing this game has been a joy from start to finish and by reading on, you can find out why… Continue reading “Indie Spotlight: Replica”

Indie Spotlight: Blades of the Righteous

Indie Spotlight is a new, regularly posted segment written by me that will highlight some really good and often overlooked Indie games that are available on Steam. If you’re someone who enjoys the indie side of Steam, this may be the segment for you. 

The first game for this segment, as you can probably see from the title, is the aptly named, Blades of the Righteous. This is a neat little turn-based strategy game that involves two main aspects, micro-managing a fantasy kingdom and fighting enemies in a turn-based battle. Developed by Vladimir Slav, this indie gem is definitely worth your time, and allow me to explain why… Continue reading “Indie Spotlight: Blades of the Righteous”

Review: Hyper Light Drifter

Drifter: a person who moves from one place to another without a purpose or plan. That is, perhaps, the best description as to what you do in Hyper Light Drifter – with a minimalist take on storytelling, which foregoes words in favor of a visual narrative, and lack of a clear sequence of quests to carry out, you are thrown into the world to do as you must. You have an issue to solve, though how exactly you’ll do it isn’t clear. And it’s this lack of hand-holding, coupled with fluid, fast-paced gameplay and a lush world that beckoned me to explore it all in one sitting. Continue reading “Review: Hyper Light Drifter”

Review: Superhot

“We could keep you here forever” is one of the many prompts that the system displays during your bullet-ridden romp through the digital world in Superhot. Developed by the SuperHot Team, this is a first person game with a peculiar twist: time only moves when you do. This allows for some intense sequences where you kill multiple enemies while bullets and limbs whiz past you, and it feels very satisfying to clear an entire level after rampaging through the room and killing half a dozen enemies. I now know what Ryan Reynolds felt like in that masterpiece of a superhero movie, Green Lantern. Continue reading “Review: Superhot”

Review: The Count Lucanor

Playing The Count Lucanor made me realize how rare fairy tale games are on the PC, and this game is very much a video game of a fairy tale. A tad on the grim side, perhaps, much like pre-Disney stories were, but a fairy tale nonetheless. With its pixel graphics and Bach’s works turned into chiptune as a soundtrack, as well as a few cutscene sequences that’ll remind you of a Studio Ghibli film, there’s little doubt that in the aesthetics department the game is well furnished – and what of the rest? Continue reading “Review: The Count Lucanor”

Review: 80 days

Traveling on earth seems somewhat banal now that we can go to the moon and around our planet in a matter of days, but in 19th century quasi-steampunk Europe gentlemen were betting whether you could do it in 80 days. Mobile success 80 days makes its way onto Steam, and if you hadn’t had the opportunity to answer that question before, now you do. Spoiler: you can. Continue reading “Review: 80 days”

Review: Thea: The Awakening

In Thea, you play the role of a god stripped of its divinity, a once powerful being now relegated to dominion over a dozen villagers. Your objective is to restore yourself to power and remove Thea from the somber period it is now in, just awoken from an era of darkness. Drawing elements from 4X, trading card games and roguelikes, the main question I asked myself when I first started playing was how these elements would come together. Twenty hours later, I have a verdict. Continue reading “Review: Thea: The Awakening”