Operation Sonnenblume: 1.2 “Sunflower” patch out for Hearts of Iron IV

Hearts of Iron IV [Review], the latest entry into Paradox’s library of Grand Strategy games, has just received its second major patch, Sunflower. Whereas other Paradox grand strategy series span centuries, Hearts of Iron is its World War 2 simulator, where the fate of nations across the globe will be defined in a decade of conflict. While for those who are in a 1.1 save game it might be interesting to remain so, the patch includes a slew of bugfixes and improvements to performance that otherwise you won’t want to miss out on. Continue reading “Operation Sonnenblume: 1.2 “Sunflower” patch out for Hearts of Iron IV”


Review: Hearts of Iron IV

Hearts of Iron is a game about the inevitable. The tides of war are coming, and all you can do is best guide your nation – be it to partake in the conflict, or to try and stay out of it. Paradox has tried, and for the most part succeeded, with its policy of cutting out the fat and leaving only the interesting in the game, and even when I played the behemoth that the USSR was I never had to bother with the minute details of economy and production, and when the war came and I had to fend against Germans and Japanese on fronts that were continents apart, I found myself with a system that both allowed me to control it in detail or delegate the tactical decisions to the AI. Continue reading “Review: Hearts of Iron IV”

Hearts of Iron IV landing on D-Day

I reckon it’s been a busy month at Paradox Interactive’s studios – first a new IP in the shape of Stellaris [Official Site], then the announcement of their initial public offering of 15% of the company and, just four days from now, on the same date as 1944’s fatidic D-Day (06/06), the release of the fourth entry into their World War 2 centered Grand Strategy series, Hearts of Iron [Official Site]. Continue reading “Hearts of Iron IV landing on D-Day”