The specter of free DLC. The developers of Shovel Knight [Official Site], Yacht Club Games, pledged as part of their Kickstarter to release three additional campaigns featuring the bosses Shovel Knight must face. Plague of Shadows came out a bit more than a year ago, and the upcoming campaign, Specter of Torment, will feature the shadowy Specter Knight and his trusty scythe. Continue reading “A specter is haunting Shovel Knight”
Despite its pivotal importance, the sea has often been neglected in strategy and 4x games, from units that turn into boats to a near-complete absence of any maritime mechanics . Endless Legend [Review] is receiving its fourth major expansion this weekend, six months after the release of Shifters, and with the aptly named Tempest DLC comes a new faction, naval warfare and other sea-related goodies. Continue reading “There’s a storm coming: Tempest expansion for Endless Legend out in two days”
I knew only good things could come out from Sunless Sea’s Creative Director Alexis Kennedy partnership with Paradox Interactive, and indeed my suspicions seem confirmed: Stellaris’ [Review] first expansion, titled Leviathan, has now been announced. It brings changes to Fallen Empires, independent entities and other things, and will be released alongside the Heinlein patch. Continue reading “It Came from the Deep (Space): Leviathans expansion for Stellaris”
Note: a DLC for Crusader Kings 2 entails dozens of changes and additions. This review intends to cover them in broad strokes and assess how it changes the game, not the particularities of this or that (for that, check the patch notes linked ahead).
The middle ages were a grim time: the Scandinavians still hadn’t grasped what property exactly meant, a single family, instead of a couple of dozen, ruled most of the continent, and Christians liked to come knocking at non-believers’ doors in a way that would make Mormons swell with pride. There were also diseases and plagues, all of this in an era where a cold could be fatal, in no small part because your court physician thinks infections are solved with goat flatulence (thanks, Einar). The latest DLC for Crusader Kings 2 is now out, and while you can check the objective patch notes here (mandatory what they actually mean), I’ve played it a decent bit and written up what I thought below. Continue reading “Review: The Reaper’s Due (Crusader Kings 2 DLC)”
Ahoy, zailors! If you felt that you’d seen everything there was to seen in Sunless Sea‘s Unterzee, having charted its mercurial geography and established spy rings in its most populous enclaves, I bring good news: access to the depths of the underground sea will be available on the 11th of October, less than two months from now. If you hadn’t heard of the expansion, the aptly named Zubmariner will allow you to change your ship into a submarine, going beneath the water’s surface, where new horrors and oddities await. Continue reading “Sunless Sea Zumbariner DLC zails into the unter-unterzee on October 11th”
In the style we’ve come to expect of Paradox, given how deep-rooted DLC is in their other Grand Strategy games, comes their latest content pack, the Plantoid species pack for Stellaris [Review], a cosmetic add-on that features fifteen new species portraits and accompanying city art and ship templates. The practice is similar to that in Crusader Kings 2 and Europa Universalis IV, where cosmetic packs abound, though until the start of this year I hadn’t botany. Continue reading “Stellaris’ new Plantoid species pack sprouts onto Steam”
When I first played Grim Dawn I very much enjoyed it for what it was – it never quite managed to steal Diablo 3’s ubiquitous replay value, but it did give me a more in-depth, story-guided experience, which eventually came to an end – an action-RPG built on the solid foundations of the Titan Quest series. Now that ‘The Crucible’ DLC is about to come out, I expect that the aforementioned end will be pushed back. Continue reading “Here there be end-game, ‘The Crucible’ DLC for Grim Dawn out today”