I had been courteous enough to, having received his sword as reward for eliminating a group of his enemies, answer the Disfavored officer’s questions – a favor which he repaid by telling me that if I were under his command, he’d make me, I quote, “clean the latrines with it [my tongue] – after I shit in them.” for disclosing secrets.
Tyranny is the type of game that allows me to answer that provocation by stabbing him with his own sword, driving it through his heart as he looks at me incredulously, and for that I am very grateful.
Continue reading “Review: Tyranny”
Tyranny was announced earlier this year as Obsidian’s next big cRPG, following the success of Pillars of Eternity [Review], and Paradox has now informed us that the game has a set release date: twenty-seven days from now, on the 10th of November. Accompanying the announcement comes a pre-order trailer for the game, which can now be purchased on Steam, GoG and the Humble Store for $44.99 or whatever your regional pricing sets it to. Continue reading “Tyranny release date announced, pre-order trailer released”
Planescape: Torment was an odd’un, wasn’t it? Compared to the high-fantasy, medievalesque continent of IceWind Dale and Baldur’s Gate, or even the relatively plain steamworks of Arcanum, the multiverse of Planescape was enthralling and unique: talking skulls, death as a mechanic and a sentient alley figured among many other bizarre things that made most cRPGs at the time seem tame in setting. It stands to reason that the spiritual sequel, Torment: Tides of Numenera [Official Site], even if not in the same world, emulates the same bizarreness of its prequel – and there isn’t a better setting for that than the Ninth World. There’s an explanative video below, and a few of my words on the setting as someone who’s played the tabletop game. Continue reading “The World of Torment: Tides of Numenera”
And this time the wasteland is Colorado and its frozen scenery. I’m honestly flabbergasted that a role-playing game would use copious amounts of snow as a setting, but here it is! There’s a trailer and a campaign on Fig, that crowdfunding platform that isn’t Kickstarter, and all sorts of neat information below, like the fact that you can now play it with a mate (I should’ve buried that deeper into the post). Continue reading “Wasteland 3’s crowdfunding campaign up”
If you’re the sort that looks to the 80’s, 90’s and early 00’s and reminisces on the golden age of cRPGs, where year after year classics such as Ultima, Wizardry and Planescape: Torment came out in droves, there’s one developer you should keep an eye on: Jeff Vogel. His company, Spiderweb Software, has been doing the rounds in cRPG development for over twenty years, and their most recent series, Avadon, has just received its final entry, titled The Warborn. Continue reading “Avadon trilogy’s last chapter now out”
This post is the first in my series on Tyranny, where I’ll cover in broad strokes its world: from the inhabitants and geography to the factions that populate it and their fearsome leaders. All of this is subject to being expanded, given the game’s unreleased nature, and I’ll keep the posts updated as required.
Tyranny is the cRPG being developed by Obisidan (Fallout: New Vegas, South Park: The Stick of Truth), the developers of kickstarter record-breaker Pillars of Eternity [Review] in partnership with Paradox Interactive. It uses the same engine as their 2015 game to paint a world of strife and destruction, where you’re not tasked with stopping evil – it having won already and all that. Given that being evil in role-playing games often devolves to caricaturesque actions such as gut-punching a reporter, the little devil on my shoulder gleefully claps at the opportunity of playing a game where evil is given more than one dimension. In any case, the developers have steadily released development logs where they detail the world, its lore and inhabitants – here’s the lowdown on who you’ll play as and some of the shown companions. Continue reading “The characters of Tyranny”
The developers of cRPG Serpent in the Staglands [Official Site] are back to the genre – this time in a cyberpunk setting – with their upcoming game, Copper Dreams. Referred to as an isometric Deus Ex by the developers, Whalenought Studios, it’s up on kickstarter and looking to gather at least USD 40.000. With its promising list of features, and a lack of cyberpunk RPGs that emphasize gameplay (looking at you, Shadowrun), I’ll be honest in saying I’d be glad if it did. Continue reading “Cyberpunk cRPG Copper Dreams up on Kickstarter”