Review: The Reaper’s Due (Crusader Kings 2 DLC)

Note: a DLC for Crusader Kings 2 entails dozens of changes and additions. This review intends to cover them in broad strokes and assess how it changes the game, not the particularities of this or that (for that, check the patch notes linked ahead).

The middle ages were a grim time: the Scandinavians still hadn’t grasped what property exactly meant, a single family, instead of a couple of dozen, ruled most of the continent, and Christians liked to come knocking at non-believers’ doors in a way that would make Mormons swell with pride. There were also diseases and plagues, all of this in an era where a cold could be fatal, in no small part because your court physician thinks infections are solved with goat flatulence (thanks, Einar). The latest DLC for Crusader Kings 2 is now out, and while you can check the objective patch notes here (mandatory what they actually mean), I’ve played it a decent bit and written up what I thought below. Continue reading “Review: The Reaper’s Due (Crusader Kings 2 DLC)”

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Are you ready to give The Reaper’s Due in Crusader Kings’ new expansion?

With the great plague as one of the driving reasons why we even have a game called Crusader Kings and another one called Europa Universalis, it’s hard not to see its importance for the middle ages. How will your kingdom fare against one of the driving factors behind the crisis of the Late Middle Ages? Continue reading “Are you ready to give The Reaper’s Due in Crusader Kings’ new expansion?”