Sometimes I wonder if the gods of Fate/Luck hate me. I have a bad track record when it comes to games that rely on RNG, frequently getting absolutely destroyed no matter how hard I try. And yet, at the same time, I keep coming back to games that use RNG as a determining factor / gameplay element time and time again.
Perhaps I am a glutton for punishment.
Guild of Dungeoneering is such a game. A Strategy Roguelike with a card based battle system and adventure system, this is a game where you can lose a run on the first turn if you are that unlucky. I have had it happen to me often. And yet, its charm and personality and style keep dragging me back to it.
Lets get into the Pillars, and see what treasures these dungeons hold. Continue reading “Review: Guild of Dungeoneering”