Ronin developer’s Immortal Planet is a souls-like Action RPG on Steam Greenlight

There’s merit in emulating what is one of the best action RPGs ever made, but it comes with the downside of setting a high bar. Immortal Planet admittedly draws inspiration from Dark Souls to create an action RPG that also features death as a mechanic, intense bossfights and a cryptic world to explore. Planned for a mid-year release, it’s currently looking for votes on its Steam Greenlight page. Continue reading “Ronin developer’s Immortal Planet is a souls-like Action RPG on Steam Greenlight”


FORCED gets more SHOWDOWN in upcoming Drone Invasion DLC

FORCED SHOWDOWN is like the rebellious son who looks at his father, successful but not to his liking, and decides to be everything but him. I had to stifle a laugh whenever I saw someone hopeful that FORCED’s sequel (spiritual or direct, you call it) would be a similar, co-op puzzle game – instead, what did they get? An action-rpg that’s a MOBA with deckbuilding elements and hey, why not rogue too, with pets, of course. It also has DLC coming out on the 31st. Continue reading “FORCED gets more SHOWDOWN in upcoming Drone Invasion DLC”

Can’t be the King of the World, If you’re Slave to the Grind! – Early Evaluation of Secrets of Grindea

Oh, Secrets of Grindea, how I wish I could like you. But you have instead earned from me the moniker “Secrets of Crashia”.

Seriously, this game despite being in EA for the last year or so is still a bit of a buggy mess, at least in Story Mode. And given that I play games like this for the story… yeah.

Let’s get into my Pillars and discuss the good… and the bad.

Oh, and the title of this post is a reference to this sweet song from the 80’s by Skid Row. Continue reading “Can’t be the King of the World, If you’re Slave to the Grind! – Early Evaluation of Secrets of Grindea”

Review: Stories: The Path of Destinies

I hate trying to write introductory sentences sometimes. It’s difficult to encapsulate something in a few sentences for me. I tend towards the verbose, as I am sure you all can tell.

Today I have the privilege, nay, the PLEASURE, of discussing an absolute gem of a game. A game that took me by surprise and makes me yearn for more. A game that is the result of taking an action RPG like Bastion and smashing it together with a Choose Your Own Adventure Novel. A game that is full of humor, life, and personality.

I present to you Stories: The Path of Destinies, by Spearhead Games. Let’s get right into my Pillars and talk about what makes this game such a special and wondrous treat. Continue reading “Review: Stories: The Path of Destinies”

Moonlighter, the child of Zelda and Recettear

I’ve come to the conclusion it’s not work that people don’t like, it’s getting paid to work. Take away any real, tangible reward and suddenly you have people droning away for hours on Korean MMORPGs, Stardew Valley and Farmville. I jest. Or not. In any case, Moonlighter [Official Site][Kickstarter Page] is a game about an ambitious shopkeeper who thinks his five eight hour days working the shop aren’t enough, and decides to head into dangerous dungeons and adventures to get that sweet, secondary source of income. Continue reading “Moonlighter, the child of Zelda and Recettear”

Review: Moon Hunters

I have been puzzling over how to approach this review for a few days now. On one hand, I think about how much I enjoyed the game early on, with its unique and colorful hand drawn art work and fascinating mythology. On the other hand, I think about how much I despise several of the classes and how horribly unbalanced and repetitive everything gets after about two hours of play, and I am torn. This is a divisive game, as divisive as I have ever seen or played. Anyway, let’s get right into the Four Pillars and break down the good, the bad, and the ugly. Continue reading “Review: Moon Hunters”

Fabular, a game about many things

Few games have a one-line summary that describes them as ‘a medieval space folktale with action-RPG and roguelike influences’, and Fabular [Kickstarter Page][Official Site] is one of them. I don’t know what’s up with the whole trend of taking a bunch of genres and smashing them together, but this time around we have a game that also coalesces different settings into a single entity. While only time will tell if this works, there’s one thing that Fabular clearly has going for it already: the artstyle. Continue reading “Fabular, a game about many things”