Stellaris [Review] has just grown a bit eventful with its new event DLC, Horizon Signal, written by ex-Failbetter’s Alexis Kennedy, the same Kennedy the new patch is named after. Called a mix of The Twilight Zone and Event Horizon by the author, Horizon Signal will feature a full-on space ghost story in a large series of connected events (as detailed on the writer’s blog), as opposed to the more common individual storylines the game already has. Continue reading “Horizon Signal free DLC arrives alongside 1.4 patch for Stellaris”
The specter of free DLC. The developers of Shovel Knight [Official Site], Yacht Club Games, pledged as part of their Kickstarter to release three additional campaigns featuring the bosses Shovel Knight must face. Plague of Shadows came out a bit more than a year ago, and the upcoming campaign, Specter of Torment, will feature the shadowy Specter Knight and his trusty scythe. Continue reading “A specter is haunting Shovel Knight”
I had been courteous enough to, having received his sword as reward for eliminating a group of his enemies, answer the Disfavored officer’s questions – a favor which he repaid by telling me that if I were under his command, he’d make me, I quote, “clean the latrines with it [my tongue] – after I shit in them.” for disclosing secrets.
Tyranny is the type of game that allows me to answer that provocation by stabbing him with his own sword, driving it through his heart as he looks at me incredulously, and for that I am very grateful.
You’re In Space And Everyone Wants You Dead is a game that’s as self-descriptive as it gets: you, the character behind the arm on the screen, or as I prefer to imagine it, a floating arm in space, have to survive. Period. With similar premise and gameplay to Devil Daggers [Review], it’s not just the fact that it’s free that makes this game worth taking a look at (heck, it’s free – just play it already). Continue reading “Freeware Archive: You’re In Space And Everyone Wants You Dead”
The sea already is a harrowing place: from it sailors of old spun tales of gigantic beasts, hidden terrors and many other, unpleasant things. It stands to reason that when said location is transported to the underground – a labyrinthine cave of shifting archipelagos, hungry monsters and scheming devils – the horror would only increase; and it makes even more sense that if you go beneath this Unterzee, to the shipwreck-ridden seabed, the potential for terror and death gets even higher. And indeed, such is the case of Zubmariner, Sunless Sea‘s [Official Site] first major expansion. Continue reading “Review: Zubmariner (Sunless Sea DLC)”
Some of you shall celebrate Halloween by dressing in costumes of varying relevance, others will buy some games on the Steam Halloween Sale and a few will do both. If you’re in either of the latter groups, here’s a selection of games from several genres to put your Monday night into the Halloween spirit. Continue reading “Hallowindie, a list of games for your Halloween”
Yes, it is. Very. I’ll still elaborate on why, but if you’re wondering whether Tempest is a worthy successor to Endless Legend‘s [Review] past two DLCs, it is – and I say that as someone who thoroughly enjoyed playing as both the Forgotten and the Allayi. Like any strategy-game expansion worth its salt, Tempest doesn’t merely add or improve on the base game, it adds depth: the reworked ocean and sea-related aspects of the game are at the core of how the Morgawr, the new faction, play, but also heavily influence all other factions and alter the approaches you can take with any of them to consolidate your empire. Continue reading “Review: Tempest (Endless Legend DLC)”