Descent into the Caves of Qud

Yurl was a sentient cucumber plant that acted as the main merchant of Kyakukya, my first respite after days of traveling through the jungles and canyons of Qud. I had gone there to acquire a book on diseases, as a fortnight ago I’d ventured into a fungal cave and had been infected with both Fickle Gill and Glowcrust, which by then had spread across two of my four arms and one of my hands. Having bartered with the mayor for the book, I glanced at the ingredients required and decided to stock up on provisions before setting out to make my antidote.

Yurl was a sentient cucumber plant, and plants had a feud with fungoides. To it, a horned, four-armed creature with spores growing out of its arms and back represented some sort of primeval enemy, and that was me. I won that battle, but in the end met the same fate as Yurl. Continue reading “Descent into the Caves of Qud”

Review: Tyranny

I had been courteous enough to, having received his sword as reward for eliminating a group of his enemies, answer the Disfavored officer’s questions – a favor which he repaid by telling me that if I were under his command, he’d make me, I quote, “clean the latrines with it [my tongue] – after I shit in them.” for disclosing secrets.

Tyranny is the type of game that allows me to answer that provocation by stabbing him with his own sword, driving it through his heart as he looks at me incredulously, and for that I am very grateful.

Continue reading “Review: Tyranny”

Review: Zubmariner (Sunless Sea DLC)

The sea already is a harrowing place: from it sailors of old spun tales of gigantic beasts, hidden terrors and many other, unpleasant things. It stands to reason that when said location is transported to the underground – a labyrinthine cave of shifting archipelagos, hungry monsters and scheming devils – the horror would only increase; and it makes even more sense that if you go beneath this Unterzee, to the shipwreck-ridden seabed, the potential for terror and death gets even higher. And indeed, such is the case of Zubmariner, Sunless Sea‘s [Official Site] first major expansion. Continue reading “Review: Zubmariner (Sunless Sea DLC)”

Review: Tempest (Endless Legend DLC)

Yes, it is. Very. I’ll still elaborate on why, but if you’re wondering whether Tempest is a worthy successor to Endless Legend‘s [Review] past two DLCs, it is – and I say that as someone who thoroughly enjoyed playing as both the Forgotten and the Allayi. Like any strategy-game expansion worth its salt, Tempest doesn’t merely add or improve on the base game, it adds depth: the reworked ocean and sea-related aspects of the game are at the core of how the Morgawr, the new faction, play, but also heavily influence all other factions and alter the approaches you can take with any of them to consolidate your empire. Continue reading “Review: Tempest (Endless Legend DLC)”

Review: Rights of Man (Europa Universalis IV DLC)

Note: a DLC for Europa Universalis IV entails dozens of changes and additions. This review intends to cover them in broad strokes and assess how it changes the game, not the particularities of this or that (for that, check the patch notes linked ahead).

Rights of Man is the ninth expansion for Europa Universalis IV, and is perhaps its largest piece of downloadable content since Art of War. It is also Paradox’s boldest attempt at making the game less centered around Europe and more open to historical changes and different scenarios, ones where East Asia might eventually consolidate a technological advantage over Western Europe. I’ve played a few centuries and have some musings on the expansion, which you can read below. Continue reading “Review: Rights of Man (Europa Universalis IV DLC)”

Review: GoNNER

A snake ate and shat me into a room full of enemies: I haven’t had a new level start as inglorious as this since I last played Nidhogg. GoNNER [Official Site] is Art in Heart’s first project, a sequel of sorts to developer Ditto’s pay-what-you-want Hets, available on itch.io, and it’s got style. This is a platformer that’ll have you running through procedurally-generated levels while gunning your enemies down and doing your best not to, literally, lose your head, all of this while trying to never stand still for more than a second. Continue reading “Review: GoNNER”

Review: N++

We’ve all heard of N. It may have been as exactly that, just N, the flash version of the platformer you got good at for bragging rights, or the 360 version, that didn’t change a whole lot but did have more of N. It stands to reason that the latest version, N++, is exactly that: it’s still very much N, but with more of everything. You’ll still have to dash around levels collecting gold – you’re a greedy ninja who can’t resist its allure – and avoiding enemies and hazards, but instead of ten or a hundred levels, there’s thousands of ’em. Continue reading “Review: N++”