A preview of 80 days, on Steam on the 29th

As a child I was fascinated by the works of Jules Verne, especially Twenty Thousand Leagues Under the Sea. It brought to words a vivid image of 19th century America, but with a twist of its own: Captain Nemo’s Nautilus was several decades ahead of its time, a capable submarine that would go on to view undersea wonders such as wrecks from naval battles and the fictional submerged land of Atlantis. The exploration motif that is prevalent throughout Twenty Thousand would be further explored in Around the World in Eighty Days, although the previous’ science fiction elements were amiss. Inkle Studios said bollocks to that and introduced these elements and much more in its upcoming (on Steam) game, 80 days. Continue reading “A preview of 80 days, on Steam on the 29th”


Power to the people! Super Dungeon Run and its murderous peasants

Super Dungeon Run is a lesson on the power of mobs. You’re granted control over a small group of cudgel-wielding peasants who are greedy to their core and will do anything you tell them to if it involves getting gold from the dungeon. Pikmin will come to mind as you play through its monster-infested underworld, a simpler version of the Nintendo game where you chuck your ever-increasing party toward the perils of the dungeon, collecting coins, other peasants, crafting materials and potions as you go deeper and deeper into the dungeon. I played a tad of its early access version, and here’s what I think. Continue reading “Power to the people! Super Dungeon Run and its murderous peasants”

If I were Tesla we would still be writing on typing machines, or how The Curious Expedition is fortunately fictional

Because I would have died at an early age, setting science back several dozen years and making computers the most modern thing of the 2050’s, all because I thought Tesla was better off in the amazonian rainforest than in New York. Good for him. The Curious Expedition is a game still in the early stages of its early access, but if you were to guess just from playing as it is you wouldn’t know. Continue reading “If I were Tesla we would still be writing on typing machines, or how The Curious Expedition is fortunately fictional”

Preview: RymdResa

Stockholm-based developer duo Morgondag (are game development couples a thing now?) are on their final few weeks before the release of their upcoming indie game, RymdResa, which comes out on the 20th of August. They sent me some code so I could give you an idea of what to expect from this space-exploration game. Before I get into that, let’s take a look at how they describe the game, according to their store page on Steam: Continue reading “Preview: RymdResa”

Nuclear Throne or: How I Learned to Stop Worrying and Love the Gatling Bazooka

Nuclear Throne is a roguelike game about guns, mutants, guns, a good soundtrack, guns and crunchy sound effects. But mostly it’s about guns. You’ll feel the game’s violence the moment you open it: you’ll be yelled at it just for clicking the little icon on your desktop, and then you’ll be pushed into a screen where a ragtag bunch of freaks are gathered around a fire, a loud song playing over the ominous sound of wind blowing in the desert. You’ll pick one of these, he’ll grunt in reply, and you’ll sally forth into the wasteland, guns blazing.

Continue reading “Nuclear Throne or: How I Learned to Stop Worrying and Love the Gatling Bazooka”

First Impressions: Serpent in the Staglands

This game has been reviewed! Check it out here

Serpent in the Staglands is a cRPG released in 2015, created by indie developers Whalenought Studios. A first look might have you thinking that you’re playing an RPG from the late 90’s, and you’d be wrong: Serpent in the Staglands is merely disguising itself as such. Behind the isometric, real time with pause, party-based game that marked a generation of memorable RPGs are novel mechanics and an intriguing setting that places it apart from classics such as Baldur’s Gate and IceWind Dale.

Continue reading “First Impressions: Serpent in the Staglands”