Styx: Shards Of Darkness’ release date pushed a shade further

Styx: Master of Shadows [Official Site] was released in 2014 to mostly positive reviews, and was at the time my example of why people who stick to games of a certain metacritic score or above are depriving themselves of some serious potential. It was flawed, yes, but the stealth game where you controlled the titular goblin had some ingenious level design and an emphasis on verticality that is hard to find elsewhere. The sequel, Master of Shadows, has had its release date pushed into early 2017, and with the announcement comes a gameplay trailer.

From the trailer I gather that a lot of things featured in the first game will continue present, such as poisoning a guard’s provisions by spitting in it, taking possession of  your clones, invisibility and all that. And, of course, a lot of going up and down.

The CEO of Cyanide has explained that the delay is due to an upgrade from Unreal Engine 3 to 4. As Shigeru Miyamoto would put it, “A delayed game is eventually good, a bad game is bad forever.”, a statement that remains mostly all too true even with digital distribution and ease of patching.

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