There are times when I see myself as a sort of pamphleteer, looking at something I enjoy or find interesting and thinking to myself ‘Huh, more people should know of this’. Such is the case with books, TV shows and, evidently, games. I talked of A House of Many Doors back when it was being kickstarted, and since then – with both the kickstarter funds and Failbetter’s Fundbetter initative – it has come a long way. Have you heard of it?
Much like Sunless Sea, a game it admittedly draws inspiration from, A House of Many Doors is set in a place of oddities and eccentricities. Fallen empires, cryptic cities and bizarre civilizations, the parasite dimension called the House is responsible for stealing things, people and gods from other worlds, and it’s your job as a spy, explorer and poet to explore and map it. It’s a dimension of legged trains, hostile goatmen and pirate-priests, and you can expect it to challenge both your physical and mental health.
You can have a deeper look at what the game has so far at PixelTrickery’s blog, where regular devlogs describe what’s been implemented and what’s in their future plans for the game that comes out on the 24th of September. It’s slated to have over 200,000 words, which is quite a lot.
1. For reference, The Silmarillion and The Hobbit have together 225k words, while James Joyce’s extensive Ulysses has just over 260k. (I feel a bit silly for making a footnote that’s this close to its referrer, but oh well)