Few games have a one-line summary that describes them as ‘a medieval space folktale with action-RPG and roguelike influences’, and Fabular [Kickstarter Page][Official Site] is one of them. I don’t know what’s up with the whole trend of taking a bunch of genres and smashing them together, but this time around we have a game that also coalesces different settings into a single entity. While only time will tell if this works, there’s one thing that Fabular clearly has going for it already: the artstyle.
With fifteen days to go and just shy of half of its £25k goal, Fabular is a game where knights joust in spaceships and space battles have in swords and axes what they lack in laser beams and missiles – one of the stretch goals is a ship called ‘The Zweihander’ (gee, I wonder what that will be). There seems to be a whole lot to do in terms of upgrading and customizing your ship, as well as navigating the universe through a starmap that looks like it came out from an astrology book.
Claiming to have drawn the exploration and adventure part of the game from gems like FTL and Hand of Fate, and with combat gameplay based on top-down, physics-based ship jousting – there’s a gif on the kickstarter page of a ship hacking at another ship with a pair of axes – the game will boast unlockable ships and randomly generated text-based events to give the player reason to play it more than once. It had me sold on the space-frog-king with a floating crown, and if fables, space and the middle ages tickle your fancy, you might want to check it out.