The Weekly Gazette

Sundays are for resting and mourning how close Monday is. With that in mind, rather than expending my effort in writing something potentially interesting, I’ll just skim off several pieces from the internet that I particularly enjoyed.

  • So, Mr. Kojima, do we feel “ashamed” over Quiet?, a critique on the terrible, terrible decisions made regarding one of the only female characters in MGS5. There are spoilers in there. Also, as this is the only case, I’ll proudly leave it clear that I actually nicked this from Rock, Paper, Shotgun’s own compilation of readworthy news. Written by Aoife Wilson.
  • Breaking the NES for Shovel Knight, an old article that fell into my radar due to this also worthwhile piece. Seeing the innards of game design from the game designers themselves is an interesting practice, from Jonathan Blow’s train of thought behind Braid to the post-mortem (featured below) of an indie game’s unsuccessful release. Here, how the developers intended to emulate a NES experience without clinging to things that would’ve just detracted from the game. Written by one of Shovel Knight’s developers, David D’Angelo.
  • Good’ isn’t good enough – releasing an indie game in 2015, the coming to terms of an indie developer who saw his game financially flop despite doing well review-wise both from player opinion and gaming press because, he claims, the game just didn’t stick out from the rest of the several games released daily on Steam. Written by Daniel West, one of Airscape’s developers.
  • What it’s like running an arcade in 2015, a lengthy article on how arcades have had to been re-invented and offer different things than they did decades ago, reporting the difficulties and barriers of particular cases in the San Francisco area. Written by Willie Clark.
  • My anachronistic finding of A tribute to Terry Pratchett, a piece written six months ago by Christopher Livingston concerning deceased author Terry Pratchett, who passed away on March of this year and was better known for his Discworld series. It pays respect to the author while placing an emphasis on his positive relation toward games.

What about you, are there any articles or features you’ve read or seen that you think are noteworthy and would like to share? Write below!


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