Hidden Dreams, first free DLC for Hollow Knight, now out

Hollow Knight [Official Site] is among my favorite games this year. The MetroidVania doesn’t really do anything groundbreaking within its genre, but what it does, it does very well: it oozes charm and detail, with a melancholic atmosphere of ruin and decay, and pairs that with some of the tightest gameplay and boss fights I’ve seen in the genre. It’s great news, then, that the devs have just released the first of three planned free content packs, Hidden Dreams. Continue reading “Hidden Dreams, first free DLC for Hollow Knight, now out”

New Stellaris story pack to add proper machine empires

“Cast off the shackles of biology”, says the announcement. The second story pack for [Stellaris] [Review][Official Site], the 4X-meets-Grand Strategy game by Paradox Interactive, has no set release date yet, but an announcement page and trailer reveal that the Synthetic Dawn story pack, released later this year, will allow players to begin the game as a Machine Empire. Continue reading “New Stellaris story pack to add proper machine empires”

Ronin developer’s Immortal Planet is a souls-like Action RPG on Steam Greenlight

There’s merit in emulating what is one of the best action RPGs ever made, but it comes with the downside of setting a high bar. Immortal Planet admittedly draws inspiration from Dark Souls to create an action RPG that also features death as a mechanic, intense bossfights and a cryptic world to explore. Planned for a mid-year release, it’s currently looking for votes on its Steam Greenlight page. Continue reading “Ronin developer’s Immortal Planet is a souls-like Action RPG on Steam Greenlight”

Sunless Skies Soars past Kickstarter Goal

My posts about Kickstarter elicit two sentiments: that I’m becoming a mainstream indie gamer, as everything I want is already funded by the time I open their Kickstarter page; and that I’m not as clever a wordsmith as I think I am. Sunless Skies is the next game by developers Failbetter Games, an exploration role-playing game set in the same universe as their two main titles, Fallen London and Sunless Sea, and is currently seeking funds on Kickstarter – they’ve met their initial goal (in less than four hours!), but with stretch goals and whatnot, the sky’s the limit. Continue reading “Sunless Skies Soars past Kickstarter Goal”

Lines of Minimalism: Mini Metro Gifs

Mini Metro has crawled into my daily routine as that game I’ll play at least once, and if I don’t my day will feel the worse for it. The minimalist puzzle game is surprisingly relaxing and easy to fit in between other activities. There’s a satisfying feeling about seeing colored subway lines stretch across your screen, a depiction of your own attempt at creating virtual parallels of the gloriously hectic metro systems of the world. Here’s a handful of Mini Metro gifs.

Continue reading “Lines of Minimalism: Mini Metro Gifs”

Pillars of Eternity II – Trailer, Fig and Information

Pillars of Eternity [Review] came out a couple of years ago, the spiritual successor to Baldur’s Gate (if you ignored Dragon’s Age existence), and since then Obsidian have sharpened their experience in both the genre and the engine with the releases of downloadable content and Tyranny [Review], another cRPG. Now, they’ve launched a campaign on Fig – already successfully funded, but always looking for additional money to meet its stretch goals and, well, profits – for the second game, set on the Deadfire Archipelago. Here’s the lowdown on the project, setting and information available so far. Continue reading “Pillars of Eternity II – Trailer, Fig and Information”

Descent into the Caves of Qud

Yurl was a sentient cucumber plant that acted as the main merchant of Kyakukya, my first respite after days of traveling through the jungles and canyons of Qud. I had gone there to acquire a book on diseases, as a fortnight ago I’d ventured into a fungal cave and had been infected with both Fickle Gill and Glowcrust, which by then had spread across two of my four arms and one of my hands. Having bartered with the mayor for the book, I glanced at the ingredients required and decided to stock up on provisions before setting out to make my antidote.

Yurl was a sentient cucumber plant, and plants had a feud with fungoides. To it, a horned, four-armed creature with spores growing out of its arms and back represented some sort of primeval enemy, and that was me. I won that battle, but in the end met the same fate as Yurl. Continue reading “Descent into the Caves of Qud”